Jun 6, 2022
Producing a blockbuster video game like Halo can be
even more complex, creative, - and costly - than making a major
motion picture. Kevin talks with Phil Spencer, a 34-year
veteran of Microsoft, about video games as an art form, and how
critical feedback is to game design. Phil shares some of his
favorite games, describes the first program he ever wrote and even
divulges his gamer tag!